STICKBOX
CONTROLS
WASD · MOVE / JUMP
Q · LIGHT ATTACK
E · HEAVY ATTACK
R/T · ABILITIES
F · ULTIMATE
SHIFT · BLOCK
V · DASH
G · GRAVITY WELL
1–4 · FIRE MOVE
TAB · CYCLE ELEM
X · RESPAWN
CLICK · PLACE ELEM
RCLICK · SELECT
COMBO0×
CHANGELOG
STICKBOX 3.0 — DEVELOPMENT HISTORY
◂ BACK
FEATComplete engine rewrite — 4-part modular architecture
FEATDense particle systems — 500+ simultaneous particles, no flickering
FEATRedesigned character with capsule limbs, skeletal IK, smooth animation
FEATFrame-data attack system — windup, active, recovery, hitstop frames
FEATElements moved to bottom bar — cleaner game area
FEATHidden move paths — executed as invisible precision moves
FEATMoves disabled on player death
FIXEliminated all duplicate function definitions
FIXParticle cap prevents memory-crash after prolonged sessions
FIXGround collision consistent across all depths
CHANGESimplified controls panel — only essentials shown
CHANGEPlayer list on left, controls on right